Current Position
Lead Character Animator and Tech Artist @Dreamwall.be
Bio
I’m a freelance 3D animator and technical artist based in Belgium, with over 10 years of industry experience. My journey into graphic design began at age 14 when I started experimenting with 3ds Max, which led me to later master both Maya and Blender, deepening my expertise in 3D animation.
I earned a bachelor’s degree in Computer Graphics from Haute École Albert Jacquard, graduating in 2012. During this time, I completed a three-month internship at 3 Little Pix Studios, a VFX agency in Brussels. To further refine my animation skills, I enrolled at Animation Mentor Online School, graduating in June 2014.
My career spans a variety of media, including TV commercials, feature films, architectural visualization, and mobile games. I’ve worked as both an animator and technical artist, creating character and vehicle rigging and developing Python and pipeline tools to streamline animation workflows. Additionally, I have experience leading animation teams.
In my free time, I enjoy playing the piano, guitar, and bass, and I’m a passionate fan of rock music!