Hey all! It’s been quite a while since my last blog post. Just wanted to mention that I updated my portfolio with a new project: a Duesenberg Car modeling. I started this project during the 3ds max lessons I gave. My student wanted to learn 3D, he loves cars so, he went for a sport car, I went to this vintage car to show him how to model and to deal with complexe parts. Didn’t want to make it realistic with scratches etc, I just wanted a clean nice render.
CamRIG is a set of tools for 3D artists. CamRIG comes in 3 different camera rigs: a simple tripod with bank control, a crane rig and an inversed target camera rig. I first made them for 3ds Max, and you can now use them in Maya! They are designed to work the exact same way as in max. Check the video to learn more or simply go to the download page to get them.
I’ve got something great to share with you. I hope you’ll be pleased. It’s something about cameras. I see too many cool animations killed by a crappy camera animation. I also know that animating a camera in a 3d package is something really hard, … and boring too!
What can I do for this?
Well, while working on different projects, I realized how simple it could be to animate a 3D camera in a more realistic way by just animating it like in real life! It turned out that pivot points are crucial in order to achieve a cool cam animation. So what I basically did is rigging cameras like we use them in real life and guess what? You can use them for free for any of your project! Isn’t it cool?